Post by Higher Power on Sept 12, 2005 23:20:31 GMT -5
Ok, so if you want your character to be a witch, you must follow, the following:
Witches are limited to one power to start off with.. I will PM you, or after a months time, you can add a new power, which will start off in a weak manner. It's the ways of being a witch my friends! Your powers don't start of perfect! The rule is, two months for a new power, for half bloods, and that is even weaker, them being half and all.
Powers:
Astral Projection: The ability to move your spirit to a chosen location, leaving the host body in a standing sleep.The astral projection of the person who has it, cannot use any powers while in this state.
ElectroKinesis: This power enables the owner to shoot electricity bolts from the palm or finger tips of their hands.
Elemental Control: A highly wanted ( rare ) power that gives the owner total control over one of the elements ( Earth, Fire, Water, Wind). You must, I mean, MUST, PM me before saying you have this power!
Elemental Orbing: Enables the owner to transport ( orb ) to a chosen location in the form of one of nature's elements.
Energyball: Allows the owner to throw a ball of concentrated electricity
Fireball: The ability to throw a sphere of fire to a target.
FireBreath: Enables the owner to breath fire towards a target
Flaming Transport: The ability to transport yourself to another location, while surrounding the owner in flames.
Forcefield: This power enables the owner to surround itself with a shield of energy.
Molecular Stasis: The ability to freeze molecules in mid-air. In it's most basis form the target is only frozen for a few moments, but as the power advances, it could grow to the point where the target cannot move until the owner wants to unfreeze it.
Healing: Enables a whitelighter to heal a person from their wounds. Note that they cannot heal the dead or animals.
IceBreath: Enables the owner to breath a freezing wind .
Molecular Combustion: Enables the owner to accelerate molecules until they explode.
Orbing: This power enables the owner transport himself/herself to a chosen location, surrounding the owner in bright blue/white light. Possessed only by Angelic, and half bloods with angelic blood, but not if they have demon or vamp blood in them!
PiroBlast: An EXTREMELY powerfull ability possessed only by upperlevel-demons and powerfull witches. You must, PM me before asking for this power.
Premonition: Ability to see into the future or past, sometimes these visions are very intense.
Telekinesis: Enables the owner to move objects and people with the power of the mind. Can be used by hand or eyes.
Telekinetic Beam: The ability to shoot a beam of energy towards a target, connecting the target and the owner of the power. Is a less advanced form of normal telekinesis.
Tele Orbing: An ability that allows the owner to orb small objects to him/her.
- Your character must have weakness, they can't start off perfect at the craft!
- Powers don't always go as you like, you can't throw fifty perfect power balls, some have to miss, not be too powerful etc. That goes for most powers, they can't be perfect each time!
- If your witch is a half breed, they are never going to be perfect, because frankly, the other blood interupts the chance of advancing too much.
- Yes, witches make potions and what not, but I don't want you going around, casting charms and jinxs, and using potions on everyone you see. A witches blood, is one of the best meals for a vampire, so frankly, hiding your powers, is best at most times around the citys.
Witches are limited to one power to start off with.. I will PM you, or after a months time, you can add a new power, which will start off in a weak manner. It's the ways of being a witch my friends! Your powers don't start of perfect! The rule is, two months for a new power, for half bloods, and that is even weaker, them being half and all.
Powers:
Astral Projection: The ability to move your spirit to a chosen location, leaving the host body in a standing sleep.The astral projection of the person who has it, cannot use any powers while in this state.
ElectroKinesis: This power enables the owner to shoot electricity bolts from the palm or finger tips of their hands.
Elemental Control: A highly wanted ( rare ) power that gives the owner total control over one of the elements ( Earth, Fire, Water, Wind). You must, I mean, MUST, PM me before saying you have this power!
Elemental Orbing: Enables the owner to transport ( orb ) to a chosen location in the form of one of nature's elements.
Energyball: Allows the owner to throw a ball of concentrated electricity
Fireball: The ability to throw a sphere of fire to a target.
FireBreath: Enables the owner to breath fire towards a target
Flaming Transport: The ability to transport yourself to another location, while surrounding the owner in flames.
Forcefield: This power enables the owner to surround itself with a shield of energy.
Molecular Stasis: The ability to freeze molecules in mid-air. In it's most basis form the target is only frozen for a few moments, but as the power advances, it could grow to the point where the target cannot move until the owner wants to unfreeze it.
Healing: Enables a whitelighter to heal a person from their wounds. Note that they cannot heal the dead or animals.
IceBreath: Enables the owner to breath a freezing wind .
Molecular Combustion: Enables the owner to accelerate molecules until they explode.
Orbing: This power enables the owner transport himself/herself to a chosen location, surrounding the owner in bright blue/white light. Possessed only by Angelic, and half bloods with angelic blood, but not if they have demon or vamp blood in them!
PiroBlast: An EXTREMELY powerfull ability possessed only by upperlevel-demons and powerfull witches. You must, PM me before asking for this power.
Premonition: Ability to see into the future or past, sometimes these visions are very intense.
Telekinesis: Enables the owner to move objects and people with the power of the mind. Can be used by hand or eyes.
Telekinetic Beam: The ability to shoot a beam of energy towards a target, connecting the target and the owner of the power. Is a less advanced form of normal telekinesis.
Tele Orbing: An ability that allows the owner to orb small objects to him/her.